Accurate formula for Poké Radar Shiny Probability in Generation IV; uses minimal constants and properly incorporates in-game roundoff error.
Sources: Chain shiny routine (assembly),
derived math with un-condensed formula at the end, and this
RNG Research post by Kaphotics
Note: The formulas given by the above sources use floor(x + 1) instead of ceil(x), but the two are identical as long as x is never an integer, which it isn't.
The previous formula on the Poké Radar page did not account for the floor/ceiling function, which made it inaccurate for several early values.
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|current||05:56, 23 June 2015||108 × 51 (820 bytes)||Abcboy (talk | contribs)|
|17:16, 11 January 2014||167 × 72 (3 KB)||Blueapple128 (talk | contribs)||Accurate formula for Poké Radar Shiny Probability in Generation IV; uses minimal constants and properly incorporates in-game roundoff error|
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