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Talk:Main Page

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Avoid GIFs for complex images as it has a limited colorspace.

I think that should be changed to:

Avoid GIFs for complex images as they have a limited colorspace.

for agreement. (That's from the upload page) --ルレ 21:00, 20 June 2009 (UTC)

Cool. Thanks. This has been fixed. — THE TROM — 05:11, 21 June 2009 (UTC)

Left to do!

Game sprites

Pokémon only, in-battle sprites.

New category Images Correct total
Red and Green sprites 151 151
Red and Blue sprites 151 151
Yellow sprites 152 151
Generation I back sprites 152 151
Gold sprites 283 276
Gold shiny sprites 0 276
Silver sprites 287 276
Silver shiny sprites 0 276
Crystal sprites 277 276
Crystal shiny sprites 0 276
Generation II back sprites 0 276
Generation II shiny back sprites 0 276
Ruby and Sapphire sprites 420 414
Ruby and Sapphire shiny sprites 0 414
FireRed and LeafGreen sprites 418 414
FireRed and LeafGreen shiny sprites 0 414
Emerald sprites 425 414
Emerald shiny sprites 0 414
Generation III back sprites 0 414
Generation III shiny back sprites 0 414
Diamond and Pearl sprites 644 614
Diamond and Pearl shiny sprites 0 614
Platinum sprites 651 621
Platinum shiny sprites 0 621
HeartGold and SoulSilver sprites 651 622
HeartGold and SoulSilver shiny sprites 0 622
Generation IV back sprites 0 622
Generation IV shiny back sprites 0 622
Current game sprites 1,650 1244


Trainers; others.

Category Images
Generation I Trainer sprites 100
Generation II Trainer sprites 78
Generation III Trainer sprites 179
Generation IV Trainer sprites 214
Trainer back sprites 72
Overworld sprites 2,449


Menusprites!

Category Images
Menu sprites 14
Animated menu sprites 721


Bag sprites!

Category Images
Bag sprites 1,689
Berries 490
Incense 18
Fossils 109
Poké Balls 819


Animated stuff!

Category Images
Animated png files 13,881
Animated gif files 0


After this is complete, we will work on other aspects. This is the biggest part so be on your toes... and watch out for stray images which are uncategorized. The totals are in fact freaking accurate.

Sugimori artwork

Category Images
Art from Pokémon Red and Green 220
Art from Pokémon Gold and Silver 138
Art from Pokémon Ruby and Sapphire 166
Art from Pokémon FireRed and LeafGreen 192
Art from Pokémon Emerald 36
Art from Pokémon Diamond and Pearl 154
Art from Pokémon Platinum 40
Art from Pokémon HeartGold and SoulSilver 152
Ken Sugimori Pokémon artwork 1,908
Ken Sugimori character artwork 281


Game screenshots

Category Images
Screenshots of Generation I games 0
Screenshots of Generation II games 0
Screenshots of Generation III games 0
Screenshots of Generation IV games 0
Screenshots of battle arena games 0
Screenshots of side games 0


Animated images

I fail to see how all these PNG images are supposed to be "animated" Please explain? They dont animate in my browser, but are PNGs supposed to be able to animate? Blake Talk·Edits 22:00, 9 November 2009 (UTC)

Firefox. ht14 22:17, 9 November 2009 (UTC)

Spread the word

To avoid something like that happen again, I suggest we either;

  1. Add it to the welcome template for new users

or

  1. add it on the main page

This way, there's a slight chance it won't happen again.--Force Fire 12:13, 30 November 2009 (UTC)

Gen II trainer sprites

First, they should be in png format, no? Second, the format is 56 x 56, no? If so for both, we have gif files and incorrect-sized png files. Suggestions, anyone? ht14 01:57, 26 December 2009 (UTC)

What's the deal with these images?

Just was checking Category:Game maps and found a bunch of REALLY crappy images. No articles link to them, and they basically consist of every imaginable kind of badness game maps can have.

The full list: Eterna_City.jpg Floaroma_Town.jpg Fuego_Ironworks.jpg Hearthome_City.jpg HearthomeCityIngame.jpg Lake Acuity.jpg Lake Valor.jpg Lake Verity.gif Pokemon League.jpg Route 201.jpg Route 204.jpg Route 208.jpg Route 221.jpg Shino Map.jpg

I'm relatively new to the archives, so I'm not sure what to do. Should we scrap them, or is there some hidden purpose to them? Please help! --AndyPKMN 18:33, 15 February 2010 (UTC)

I'll take care of them MaverickNate 18:35, 15 February 2010 (UTC)

The totals at the top of the page

I've noticed some inconsistencies with the totals at the top of this page, which actually mean that we're closer to the correct number of sprites than we seem. For instance:

  • Gen I: All good obviously
  • Gold: Though it currently says we are 2 sprites over, the "correct" total fails to take into account the japanese sprites of Jynx and Aipom. The same holds true for the Gold shinies!
  • Silver: Same problem as Gold except it's Jynx and Slowpoke. Silver shiny too!
  • Crystal: Just Jynx this time. This also covers Crystal shiny (where we dont have the right number either way) and Gen II back

Gen II normal and shiny.

  • Ruby and Sapphire: I don't know where that total came from but without Castform (which seems to have been forgotten) it's 413 but with... 416, the total we have. Same for Shiny except Castform probably shouldn't be counted... The total of 416 should also work for Emerald (once again unless Castform is discarded) at which point it's 413.
  • FireRed and LeafGreen: Should have 1 more than RSE (417) because of the added Deoxys Forme. With the shinies being 414 if we dont put Castform.
  • Gen 3 back should be 419 as it would contain all the Deoxys plus the other 416. Shiny is 416.--MisterE13 02:05, 2 June 2010 (UTC)
I agree with most of your points except the last two. Also, the top ones are made for general sprites. That way those who find missing ones will find them and just upload them. In regards to your last two points... there are sprite changes between RS and FRLG, such as minor colorings and change in images (see File:Spr b g3 003.png and File:Spr b g3 fl 003.png. ht14 22:20, 2 June 2010 (UTC)
Right, the backsprites... odd that I would forget that. Either way, it makes it seem like we're furhter away from the goal than we truly are and that we somehow let extra sprites slip through the craks.--MisterE13 23:46, 2 June 2010 (UTC)

Basically...

  • RG 151:
  • RB 151:
  • Y 151:
  • Gen I Back: 151 (But might need reworking as Gen III-IV backsprites do)
  • G 278:
  • G☆ 278:
  • S 278:
  • S☆ 278:
  • C 277:
  • C☆ 277:
  • Gen II Back: 277 (But might need reworking as Gen III-IV backsprites do)
  • Gen II Back☆: 277 (But might need reworking as Gen III-IV backsprites do)
  • RS: 416
  • RS☆: 413
  • FRLG: 417 X
  • FRLG☆: 414 X
  • E: 413
  • E☆: 413
  • Gen III Back: Needs reworking
  • Gen III Back☆: Needs reworking
  • DP: 643
  • DP☆: 640
  • Pt: 650
  • Pt☆: 647
  • HGSS: 651
  • HGSS☆: 648
  • Gen IV Back: Needs reworking
  • Gen IV Back☆: Needs reworking
  • Current: 1299

The math is commented out after my proposed totals (correct me if I forgot anything). Some of it is also personal preferance, do we include Castform's unanimated sprites into the Emerald category? What about the Shiny categories (as they are the alternate sprites of shiny Castform as well)? This also includes my firm belief that the backsprite categories are in need of a serious overhaul.--MisterE13 00:55, 4 June 2010 (UTC)

Then there's the matter of beta sprites.--MisterE13 15:35, 27 June 2010 (UTC)

Resizes

If I read correctly, the anime screenshots I'm uploading in 1280x720 are allowed, right? I've been re-screenshoting all of the previous images that were restricted by the previous size cap.--Cubic Question 20:29, 7 September 2010 (UTC)

1280 and below is what is generally acceptable. That is the cap size for the majority of images. MaverickNate 01:04, 8 September 2010 (UTC)
I think everyone on the Archives needs to learn the wonders of compressing their images. I wouldn't necessarily say the resolution is the problem but rather the file size. Not everyone has high speed internet, believe it or not. A few simple free tools can do wonders. I would advise you all who like to keep their big images to do a simple Google search about compressing .pngs (OptiPNG is one example, that has plugins available for Paint.NET and GIMP, both of which are free programs) Jellotalk 01:27, 8 September 2010 (UTC)
I was actually going to re-compress the ones I uploaded, but I didn't want to make too many unnecessary edits to each file. I suppose that's better than slow-loading images, though.. D:--Cubic Question 01:59, 8 September 2010 (UTC)
May I ask what the reason is for the size limit, and an example of what it is? I can't find an example of the given reason.--immewnitythemew 02:08, 8 September 2010 (UTC)
Yeah, I'm assuming just huge images in general like File:Ashag.png would need to be resized down?~★cubicQUESTION 02:36, 8 September 2010 (UTC)

Help!!!

Hey i was trying to attach a file (File:darkrai Dark void multiple balls.png or something like that) to my userpage back at bulbapedia, but it was an older version, and i was having trouble embedding it, so i clikced revert! it did something totally unexpected! How can i delete the revert? --Desukaan563 10:04, 27 November 2010 (UTC)

Often the Bulbapedia server and Archives server take a while to synchronize, so it doesn't always show up straight away. Which version of the image did you want to use? The one with the dark sky or blue sky? If you want the dark sky, you will need to upload it elsewhere as a personal image, because Bulbapedia prefers the dark sky for its projects. --SnorlaxMonster 11:31, 27 November 2010 (UTC)