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User talk:CycloneGU

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Welcome to the Bulbagarden Archives, CycloneGU!
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Thank you, and have a good time uploading here!
  Masatoshitalk 02:57, 30 July 2012 (UTC)  
 
 
 
 
 
 
 
 

Route 10 (Unova)

Hello, it has come to my attention an image you recently uploaded, which was found at File:B2W2 Rt10.png (which has now been moved to File:Unova Route 10 B2W2 closed.png due to reasons I will explain later). I must inform you of several mistakes you have made and therefore expect a better understanding once you upload a second time.

  • First, comes the linking. As you can see, this is Bulbagarden Archives, it's a separate entity from Bulbapedia and as such, using the standard linking method won't work here, as it'll link non existant articles here. For these cases, you'll have to use the {{bp}} template.
  • Second, the summary. You did well by creating that summary, but it was overloaded with information. You don't need to describe it in detail, a brief (but relevant) piece of information works just as fine.
  • Third, the file quality. We aim for high quality and native resolution when getting screenshots, this means that screenshots must not be zoomed in or blown up.
  • Fourth, you need to categorize your files when you're showing a character, so the image will be featured in said category.

These are crucial steps to become a great editor in this community, of course, reading the Manual of style always helps. If you have any questions, you can ask me or any other Staff member. We're always available for help. Thank you. Masatoshitalk 02:57, 30 July 2012 (UTC)

Pokémon Shuffle areas

Would it be possible for you to upload an image of the Touch Screen in each of the areas, along with the Special Stages and the Expert Stages? --Abcboy (talk) 11:02, 27 May 2015 (UTC)

Just to clarify, do you mean a picture of each of the stage layouts at the beginning of the stage? There might be complications with that:
  • I have to burn Hearts to get them all, so it will take me a long time at five Hearts per run and limit my ability to play and complete events.
  • I'm not sure if we can take the screenshots without posting them all to Miiverse, and posting 190+19 (and eventually Mewtwo and Genesect) stage layouts to Miiverse is not ideal, though I'll test the screenshot function. Without the screenshot function, Expert stages are completely out unless I hold off updating the one system.
I can definitely grab the Daily stages as they go by, and perhaps Shaymin (and eventually Victini and Meowth's Coin Mania), but old special stages are out unless they get remakes (like the Rotom squad did). CycloneGU (talk) 12:44, 27 May 2015 (UTC)
This was just tested when I went into the Drilbur stage. I cannot take screenshots from within the game. So if I'm going to do this, I'd literally have to get every Expert stage prior to updating the main system, and I'm not at the Genesect level yet (I have Mewtwo, but not beaten). CycloneGU (talk) 12:58, 27 May 2015 (UTC)
Those would also be ideal, but I was actually referring to the level selection screen. Those images would be useful if/when we split off the area locations. --Abcboy (talk) 19:34, 27 May 2015 (UTC)
I can work on those; I wondered if you meant that, in fact. I also realized I can go to Youtube videos (yeah, it's not ideal, but we have no choice for special stages) to get stage layouts, as well. For area layouts, we can only get five stages in a line at a time, so would we be looking to have all ten/fifteen/thirty/infinity available in different shots? ("infinity" means any other number, not an infinite number.) CycloneGU (talk) 23:14, 27 May 2015 (UTC)
The first five stages should be fine. The images are really only for illustrating the area articles if/when those get split out. The top screen might also be useful, if you can get that. --Abcboy (talk) 01:57, 28 May 2015 (UTC)
Since that would involve two separate screens, and the bottom area already shows the theme to an extent - and it would look weird on Miiverse for me to repeatedly post the top screen of the area select - I would either have to get very creative with my posts or just post the lower screens. I can be creative, but it has its limits, and I don't think even I can be creative for 13 different area screens in addition to the map screens. Man, I wish we could take screenshots the conventional way here... CycloneGU (talk) 03:39, 28 May 2015 (UTC)

(resetting indent)Have you gotten these yet? These would be nice to have if/when the area pages get split out. --Abcboy (talk) 05:47, 14 June 2015 (UTC)

I was thinking I'll start looking into these tomorrow. I have to literally post them on my Miiverse. I might be able to post one when I first attempt stages in the latest group of 10, then I'll just reply to it with each area before then deleting that post. That first post, BTW, won't be a screen for the area; it'll be the actual post, and the later one at the start of the latest area (181-185) will cover the area screen. CycloneGU (talk) 06:00, 14 June 2015 (UTC)

Shuffle sprites

Weren't the face icons used in Shuffle actually first used in Battle Trozei? If that's the case wouldn't "BTrozeiXXX" be a better filename for them, especially since Shuffle doesn't have all 719 (up to Diancie) Pokémon? - Chosen of Mana 11:39, 13 June 2015 (UTC)

I actually already wondered about that. Abcboy already notified me they are different. So therefore, two sets of files would be needed for the games, hence why these are just "Shuffle###"; I had originally planned to use "MTT" as a tempalate name, but am going to do some other abbreviation for Shuffle; maybe ShImg or something since the filename built in will have "Shuffle" on it, and that will be in the template. CycloneGU (talk) 14:33, 13 June 2015 (UTC)
The Shuffle sprites you're uploading really should be 128x128; the raw sprites from the RAR file on User talk:SciresM are of that size. --Abcboy (talk) 19:18, 13 June 2015 (UTC)
Are they really? I might be able to try editing them down to that via that paint.net; I think transparency is maintained from the previous work. I have to rename a huge batch of them anyway, so I might be able to do that at the same time. Initially, I figured it out as every sprite was 130x130 in a file of size 4,032 x 3,512; dropping off 2 from each figure was divisible by 130 evenly on both sides, so I thought that was the size. Hopefully I can find a quick and easy shortcut to cropping.
Either way, there's a batch there if anything is to be tested using them now. So they work in the short term for that purpose. CycloneGU (talk) 19:41, 13 June 2015 (UTC)
I've already renamed SciresM's files to the Bulbapedia standard and am currently optimizing their filesize. It shouldn't take too much longer for that to finish. --Abcboy (talk) 19:44, 13 June 2015 (UTC)
I found the crop shortcut (Ctrl-SHIFT-X) but don't see a fast way to select from 1,1 to 129,129 (to then crop to 128x128, sO I have to do that part manually. This will take a little more time. LOL CycloneGU (talk) 19:49, 13 June 2015 (UTC) But I will upload the Bulbasaur-Mega Blastoise group again when I have them all. CycloneGU (talk) 19:49, 13 June 2015 (UTC)
I have lots of different programs I use for different things. I use paint.net for general editing, Microsoft Office Picture Manager for mass-image cropping, TileMage Image Splitter for splitting up tiled images, and PNGGauntlet for reducing image filesize. Right now, I'm using PNGGauntlet to compress all 830 of SciresM's 128x128 Shuffle sprites, and when I'm finished, I'll upload a ZIP file of them to Dropbox for you to upload to the Archives. Okay? --Abcboy (talk) 19:56, 13 June 2015 (UTC)
One question. Microsoft Office Picture Manager. Never heard of it. I COULD USE THIS. LOL
I find that paint.net also optimizes filesize, so I could run them all through that while I am renaming them to chop off a few bytes. Is PNGGGauntlet better for that? I could ZIP all these up and send them over to you. We should probably create a Battle Trozei template too; I'll look at the one Kogoro created yesterday and see if I can create a similar one based on that here (which can then be locked LOL). I'll finish through 009 now and I can ZIP up everything including those if you want to mass-crop them to save some time, but note only from 010 onwards need the cropping; they can all get whatever other enhancements you might want to give them. If you know a mass-renaming tool to get rid of the hyphen in filenames, that would save me time as well. LOL CycloneGU (talk) 20:01, 13 June 2015 (UTC)

Resetting indent

Oh, wait...I have Picture Manager. How does mass-cropping work? CycloneGU (talk) 20:05, 13 June 2015 (UTC)

Cropped and renamed them all. Here. --Abcboy (talk) 20:14, 13 June 2015 (UTC)
All transparent too? Making my last two days look wasted. LOL CycloneGU (talk) 20:19, 13 June 2015 (UTC)
Yup. --Abcboy (talk) 20:21, 13 June 2015 (UTC)
Fixed the names to have "Mega" in full as other forms and such can use M as an abbreviation, and it keeps forms and evolutions distinct. If short form is still preferred, I can always do that; I just think it's better to note them as such in the filename.
Cherrim comes out in Overcast Form and changes to Sunshine Form, so I made Overcast the default even though Shuffle looks like the other way around (we don't know if the sprite will go unused). I'm surprised that we use "G" for Sandy and "S" for Trash, however, on the Burmy and Wormadam groups; I had S for Sandy and T for Trash, similar to the "Rotom convention" in naming (using "R" for Frost Rotom, for instance, because it's a "R"efrigerator). National list shows G and S, however, so I'll match the convention.
Everything else matches what I had to a T. CycloneGU (talk) 20:44, 13 June 2015 (UTC)
I see Kogoro did move the other uploads, so I guess that answers the "M" vs. "Mega" thing. M it is. LOL CycloneGU (talk) 20:51, 13 June 2015 (UTC)
and now looks like it's dinnertime here, so I'll start uploading right after that. I'll see if I can get 'em all after that in one go, but for the time being fixed Shuffle000.png for the new size. Changing the template at BP as well for 64px before I take off briefly. =) CycloneGU (talk) 20:56, 13 June 2015 (UTC)