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User talk:Eridanus

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Welcome to the Bulbagarden Archives, Marked +-+-+!

As a new user, you may wish to learn a few things that will be useful in your uploading:

The Manual of Style, or MoS, outlines the format and guidelines of all images on Bulbagarden Archives.

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Miscellaneous
  • Please read the checklist when you upload media files. The checklist is there to make sure you are doing everything necessary when uploading said media files.
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  • If you're confused about the requirements for uploading files, have a look at this guide.
 Thank you, and have a good time uploading here!
  ht14 03:51, 4 July 2010 (UTC)  
 

Just so you know

If you upload an image at the wrong name, instead of uploading it again, add the {{move}} template. --SnorlaxMonster 11:45, 14 November 2010 (UTC)

Image Size

Why are some of your images... not standard gba or ds size? Your oversized images are a tad blurry. --+ Joeshie + (is Me!) 08:15, 27 November 2010 (UTC)

Well, I get my images from the computer too. How do you get your screenshots? from your program on the comp? Also, reply here on your talk page. it's much easier :D --+ Joeshie + (is Me!) 22:23, 27 November 2010 (UTC)
Ever heard about PrintScreen or MS Paint? :P Nah, using an options builded into a Windows Marked +-+-+ 09:39, 28 November 2010 (UTC)PS.Sorry but... I am not used to reply on my talk page, as I have account on Wikipedia and other stuff like this where replies are on that user's talk page to which you wanna reply (...Ok. My English probably sucks :P)
Ahh printscreen kinda... is not the most useful in circumstances such as these. Is there no screenshot thing built into the program you use? I know there is in the two most popular ones. --+ Joeshie + (is Me!) 06:56, 29 November 2010 (UTC)
There is one but... still I have to resize image as controls part is obsolete for dungeon image. Marked +-+-+ 17:32, 1 December 2010 (UTC) PS.Fortune Ravine image was made WITH normal screenshot, before I found the DeSmuME screenshot (Well... For now I use both DeSmuME and No$Gba, for Explorer of Sky and Pearl, respectively). Also, changed with program (not paint) extension from .bmp to .png.

Alphanumeric file names

Please, you must only use Alphanumeric characters in file names or it can break the server. There is a large notice there when uploading files telling you this. A little while ago there was a huge problem which would cause huge problems for the server and made this category completely inaccessible. Files like :File:ゥ A.png are potentially dangerous, and if you come across any files with characters in their names other than alphanumeric characters, dash, and underscore, please flag them to be {{move}}d. --SnorlaxMonster 11:33, 27 November 2010 (UTC)

Sorry for that but I copied a name of glitch to name of a file :/ Forgot about that one. Marked +-+-+ 09:41, 28 November 2010 (UTC)

A few things

Please remember to categorize your images based on the Pokémon that are in the picture. Also please don't change the links to the nicknamed Pokémon. We'd like for them to clearly say the name of the Pokémon, not the nickname. Thanks. --P S Yライダー 18:03, 21 February 2011 (UTC)

Hi

Please read the checklist when you upload media files, and be sure to tag and categorize all images. If you're confused about the requirements for uploading files, have a look at this guide. --MaverickNate 21:15, 21 February 2011 (UTC)

The dissapearing image.

Due to a server error, the image you uploaded under File:Poison II.png was not uploaded. Could you please give it another shot? - Chosen of Mana 01:45, 8 May 2011 (UTC)

Sure. I still have that animation on computer (or maybe record animation again?)... Though now I am busy uploading screenshots of party in G/S/C and Emerald (it's other in R/S and FR/LG... FR/LG is a little change, while Emerald changed more in party screen). Marked +-+-+ 12:23, 8 May 2011 (UTC)

The OW animated images

Had to delete quite some of them, considering that the filesize was a Generation III-alike, when it needs to be about 160 × 144 px, and the naming standard would be "Flash II OW.png". You're free to re-upload them. Also, they seem slower than normal. Masatoshitalk 14:33, 19 July 2011 (UTC)

They're slower because... 33ms seems too fast for these games. And I forgot to switch from Generation III size. ._. Marked +-+-+ 14:51, 19 July 2011 (UTC)

Animated PNG help?

I was wondering if you know how to upload animated PNG images? I've asked Pattyman, and he said you or Masatoshi would maybe know about this sort of thing. I've tried uploading one in both Internet Explorer and Mozilla Firefox, and it doesnt seem to work in either browser. It just keeps returning me to the Upload Media page, but it doesnt display any error message. Vuvuzela2010 21:41, 9 August 2011 (UTC)

Most likely file is too big. Non-admins are limited to 2MB and because of that I had to give Amnesia to Masatoshi, because even after optimizing it was over 2MB. Also Blizzard, Confuse Ray and Fly in Overworld can't be uploaded at all, since I got exception when trying to create the file with program (I guess they have too much frames...). Goddammit Advance Generation. The shortest move I saw so far is either Bite (though this one isn't optimized) or Bone Club. Currently I am at Ember Fire Blast. Marked +-+-+ 07:52, 10 August 2011 (UTC)
Yeah, its the size thats causing the problem (its 5MB). Vuvuzela2010 22:38, 10 August 2011 (UTC)

Gummis

Where did you get those gummi sprites from? I was just wondering. Pattyman 21:41, 18 September 2011 (UTC)

Generation IV Gummis from German Wiki, Gen III Gummis from game itself. Marked +-+-+ 17:55, 20 September 2011 (UTC)

Imageshack

Oh, I have an account at imageshack. And for some reason imageshack lets animated PNGs work with an account I guess? I dunno. I tried uploading off the account and got nowhere so I'm pretty sure it has something to do with that. - Trainer Hunter 20:50, 23 September 2011 (UTC)

Gimp Patch

http://registry.gimp.org/node/24394
A quick google search brought it up. Basically you click on the sourceforge link, click on the download link, and after you download it, unzip the files and move them into your "gimp folder in your program files->lib->gimp->2.0->plug-ins" folder. Then move "file-png" one folder back so the program doesn't read it. Hopefully it works for you, because it didn't work for me after a few times (although I used it with 2.6.8 before I tried 2.7). If it doesn't work I'll try to find the installer for the version of Gimp I'm using right now.
By the way, next time you have a question for me is there any chance you can just use my talk page for it? I don't feel comfortable answering someone else's question on a talk page unrelated to them. Feels like it's cluttering up the wrong talk page, you know? - Trainer Hunter 06:21, 25 September 2011 (UTC)

Works. Managed to do the Aromatherapy, and somehow optimizing dropped it from ~9,4MB to barely 840KB, though I had to change speed in japng-editor since 100ms is too slow. Marked +-+-+ 10:14, 25 September 2011 (UTC)
Er, that's why I use APNG Anime Maker first. When I changed the speed after optimizing it made the image a glitchy mess. Basically:
  • Set up the first frame then add all frames in APNG Anime Maker.
  • Set speeds in APNG Anime Maker then save. It's the Delay option. Just type in whatever millisecond speed you'd want then press the msec button. Make sure to uncheck the "All" checkbox for when you set the 1000 for the final frame.
  • Open and re-save the file in Gimp so that it skips the first frame while retaining the speed specified in APNG Anime Maker.
  • Optimize using the APNG Optimizer.
It takes a bit longer than japngeditor but at least it's an option for when it exceptions. - Trainer Hunter 18:16, 25 September 2011 (UTC)
1000 is for final AND first frame (not skipped). Also, imageshack fails with anipng no matter if I have account or not. Gonna just upload files (Blizzard and Dream Eater; I will need to redo Fly in overworld) to Mediafire. ._. Marked +-+-+ 19:44, 26 September 2011 (UTC)

Move images

Where did you get those move images from? I would like to compare mine. Pattyman 14:37, 2 October 2011 (UTC)

Move images? Recorded myself. Stadium (1 and 2) will be a bit hard, since I have some technical problems with it (that's why all but one image{s?} are static) Marked +-+-+ 14:10, 3 October 2011 (UTC)
I got some of them from YouTube but I did it without taking any of their stuff. I was using them as a guide to make my own images. How were you able to get the stuff from your console onto your computer in neat form? I am having trouble with that. Pattyman 15:16, 3 October 2011 (UTC)
Console? Meh, this is ain't USA. Only one "real" event happened, about month ago. There is no (about which I can think) way to get something from console in a good quality. I am using... you know what Marked +-+-+ 19:27, 3 October 2011 (UTC)
Okay. Thanks for the advice. However, there is one thing. Pattyman 19:31, 3 October 2011 (UTC)

Blurry APNGs

I have noticed that a large number of APNG moves that you have uploaded are rather blurry (compare non-animated to animated). Move images, animated or static, should be clear and appear as they do in-game. Pleas work on your animating process, the blurry images and further animations need to be clean & clear. Thanks, - Kogoro | Talk to me - 13:55, 8 November 2011 (UTC)

I'll guess it's because non-animated were just captured by normal screenshot (and size of such screenshot depends on games, like 240x160 for RSEFRLG), while animated were by program, which captures window in the size it is (and by default being as twice big as RSEFRLG image should be, 480x320), and resizing process made them blurry.Marked +-+-+ 20:12, 8 November 2011 (UTC)

Thumbnails for uploaded apngs

Hey, just wanted to say thanks for your help on the moves I uploaded. They should all have thumbnails for unsupported broswers now, and I also fiddled a bit with text and move speed where applicable. Now I want to get auto-confirmed so I can help replace non animated images and some crappy crystal sprites...any chance I'm close to that yet? :) --Jdthebud 22:10, 9 November 2011 (UTC)

You should be autoconfirmed already. Check your Preferences; if you are, it will tell you under "Member of groups". --SnorlaxMonster 07:55, 10 November 2011 (UTC)
Okay, thanks SnorlaxMonster! - unsigned comment from Jdthebud (talkcontribs)

animated sprites

So, I saw that the Gen IV sprites are getting animated (I just started using Firefox again, so I didn't notice till now). How are they doing that, and will we be doing animated B/W sprites too? Cause those are out there all over the place - not the Gen IV ones, though, which I like having those here. anyway, I was mostly wondering how the Gen IV sprite animations work. If you can't answer any of these questions, please tell me who can. Thanks. --Jdthebud 08:21, 13 November 2011 (UTC)

As far as I know, in Crystal and Emerald the animation is played when Pokémon enters battle, and in summary (though back sprite wasn't animated in Crystal), and the same for Gen IV games. Gen V has now idle animation (it means that Pokémon is animated through entire battle, not just only when it enters). Also I noticed that Flamethrower is a bit fast (and I can get moves screenshot for Stadium 2, but only static at the current moment t_t). Tried to make Egg .gif for Emerald but... it's harder than it looks :s PS.Why did you made first frame for Mirror Move? It has no animation (lol). Marked +-+-+ 20:17, 19 November 2011 (UTC)
What's that about Mirror Move? I don't understand the question. Also, my question about B/W sprites was if we were going to have them changed to animated rather than stills as they are right now. And do you want me to slow the Flamethrower speed down? Although I actually did slow it down already, it's a naturally fast animation in-game. Annnd, what do people use to capture the console game animations (emulator 'n' stuff)? --Jdthebud 10:25, 25 November 2011 (UTC)

Softboiled

Can you upload a newer version of File:Softboiled III.png (doesn't matter if it is animated) as the one used now was plagiarized from another site. Pattyman 16:05, 26 February 2012 (UTC)

Done. Didn't had time to animate it, though. Marked +-+-+ 16:12, 26 February 2012 (UTC)
Thank you. At least having a non-animated version of the image is better than having one from serebii. Pattyman 16:18, 26 February 2012 (UTC)

Moving images

Don't forget to fix the links on Bulbapedia as well. Thanks. ht14 15:30, 16 March 2012 (UTC)

Image

Good afternoon, I know that I shouldn't notify you, but could you delete the DP images which are Candidates for deletion? I want to upload better versions of them without the watermark. Even if I upload a new version over the old one it still shows the watermark so it must be deleted in the first place. Thanks !----DJWolfy 12:21, 9 April 2012 (UTC)

Sorry but I can't. I don't have that power. As junior administrator, the additional thing I can do is to move files (and some "other trivial privileges"). You need to ask someone that's administrator or above. Marked +-+-+ 12:27, 9 April 2012 (UTC)
That's ok, at least please move the image I've put at 'Candidates for moving' (the one with the sentret error). Thanks !----DJWolfy 12:40, 9 April 2012 (UTC)

Bulbapedia's cache issue

Is it me or is Bulbapedia's cache unable to show the new versions of File:Fighting Dojo GSC.png and File:Fighting Dojo FRLG.png that I uploaded yesterday? They show up fine here on the Archives, however. SatoMew2 14:55, 12 April 2012 (UTC)

It's your computer, I see it fine. Sometimes it just happens, like I had with File:Gate outside FRLG.png, where it failed to show new version yesterday in my computer, on both Archives and Bulbapedia. Marked +-+-+ 15:10, 12 April 2012 (UTC)
Seems like it but I've purged the cache a few times and the problem remains. SatoMew2 15:22, 12 April 2012 (UTC)

Category:Stadium

Could you please add that category when you upload stadium images? thank you.--Force Fire 14:21, 13 April 2012 (UTC)

Fighting Dojo Generation I map

Can you get or even extract yourself the map sans sprites and events of the Fighting Dojo in Generation I to replace the current one we have? That way, it'll only be the HGSS map left to be obtained. SatoMew2 18:05, 15 April 2012 (UTC)

Actually, Trainer overworld sprites should be kept on the maps. The Generation I version of the Fighting Dojo is fine. - Kogoro - Talk to me - 19:00, 15 April 2012 (UTC)
It's for the sake of consistency. Sometimes, depending on the software used, you may or may not be able to rip the map alongside the programmed overworld sprites. SatoMew2 19:09, 15 April 2012 (UTC)
Doesn't matter. The maps are to retain the overworld sprites, other than the sprite of the player. - Kogoro - Talk to me - 19:19, 15 April 2012 (UTC)
OK then. I already reuploaded the map from FRLG with the overworld sprites. SatoMew2 19:22, 15 April 2012 (UTC)

AIM

Do you have an AIM account? --SnorlaxMonster 07:34, 23 June 2012 (UTC)

Unfortunately, no. What's the matter? Marked +-+-+ (talk) 07:36, 23 June 2012 (UTC)
Oh, I was hoping to be able to talk to you over instant messenger since you've been temporarily promoted to help with B2W2 on Bulbapedia. --SnorlaxMonster 07:37, 23 June 2012 (UTC)
...well, I see that I was promoted seconds ago. Oh well, downloading AIM (because why not). Assuming it is free, of course (Wikipedia is bit unclear on this, but as far as I see, it IS free. Why else put a download link on homepage?). Marked +-+-+ (talk) 07:42, 23 June 2012 (UTC)
Don't worry, it is free. And I posted this because I knew you were empowered just then. --SnorlaxMonster 07:48, 23 June 2012 (UTC)
Well, what I could do? I have no access to B2W2. Oh, and currently registering in AIM. Marked +-+-+ (talk) 07:57, 23 June 2012 (UTC)
I'm SnorlaxMonster on AIM too, so feel free to add me when you make your account. Anyway, I don't have access to the game either, but there is still plenty to do. For example, what I'm doing right now: adding characters to the B2W2 category (although I'm going to take a break to publish some news). --SnorlaxMonster 08:08, 23 June 2012 (UTC)
Done, chatting with you. Why they didn't said that what I type in the names' field will be used (apparently) as nickname >_> Marked +-+-+ (talk) 08:13, 23 June 2012 (UTC)

B2W2 maps

Where's the highlighted spot of the B2W2 maps (this is one of them), I can't tell which color highlights them? Also, why is there a red arrow at the top right of the map? Pattyman (talk) 01:58, 27 June 2012 (UTC)

It's not highlighted, unfortunately. That yellow... point is suppose to "highlight". Red arrow is because I was using Town Map, and there is no way to hide the arrow. At the moment I can't get any better. We will get the highlighted version later, currently this does the job. Marked +-+-+ (talk) 08:23, 27 June 2012 (UTC)
Don't worry about it. Pattyman (talk) 14:22, 27 June 2012 (UTC)
I just noticed a trick with the red arrow. If you click anywhere on the town map, it will disappear. Pattyman (talk) 00:28, 5 July 2012 (UTC)

File sizes

Hey Marked +-+-+,

I'm unsure on the sizes as well, but if that's the case, we need some consistency in the sprites... look at the Shiny Geodude for instance... all the Emerald formats are really inconsistent. ht14 00:20, 25 September 2012 (UTC)

Town maps category removal

Did you get permission from Kogs or any other higher-ups to remove this category? I'm just curious because I'm not sure whether or not it's supposed to be kept. I'd prefer confimmation of consistency if anything. Thanks in advance. ht14 23:06, 31 October 2012 (UTC)

The funny thing about that category was that when I made it, it was only for for in-game maps of regions. But now... I still would like a category for in-game maps with no markers. --Abcboy (talk) 00:35, 1 November 2012 (UTC)
Honestly, no... it's because it sounded like it's a map of town like Lavender... the category was worded somehow poorly and it looked like error >_> Now I feel stupid. Marked +-+-+ (talk) 09:14, 1 November 2012 (UTC)

Changing the Japanese Blue title screen.

Hey there, I think you should change the Vulpix in front of the Japanese Blue title screen to a Squirtle because the game is Pocket Monsters Blue and it will be more suitable. Thanks. Agent5514 (talk) 11:11, 20 April 2013 (UTC)

Magma Hideout

I will need your help with the Magma Hideout images since they are a mess with the floor numbers and room numbers, knowing which is which. Pattyman (talk) 00:04, 24 May 2013 (UTC)

Which one? (probably Emerald one) Marked +-+-+ (talk) 12:19, 24 May 2013 (UTC)
Yeah, the Emerald ones. I forgot to put that before. Pattyman (talk) 14:37, 24 May 2013 (UTC)
Moved to what they were suggested (except "6F" as it would need moving to 4F, which has redirect because I moved it). Hope that's the way it was supposed to be. Also fixed the page's links for that. Marked +-+-+ (talk) 18:12, 25 May 2013 (UTC)

How to create animated move images?

Hi, Marked +-+-+

Um, I've seen some move pages around Bulbapedia that didn't have animated move images, like Psychic, Softboiled, Hammer Arm and such.

I'm really willing to help, but I don't really know how to record them and turn them into animated .PNGs.

Do you know if there's any tutorial explaining me how to do it?

Cheers.

Guilherme.didi (talk) 03:48, 7 July 2013 (UTC)

Hmm... I remember someone linked me to few useful programs, among these AnimGet used for screenshots saved as .bmp files, japng-editor and APNG anime maker to combine .png [of course first you would have to change .bmp into .png] into animation (latter was for heavier animations when former couldn't get it done, but it didn't had the "skip first frame" so you would have to put already done animation in the japng-editor with the "prepared" first frame [for these non-compatible browsers] and check skip, shouldn't bring an error in that case), and apngopt to optimize file and reduce its size. However, I did this all long ago and can't really where you can get these programs... Try asking Jdthebud, he animated many G3 moves and may know other way or something (I've never asked him how he did the stuff).
Also, all animations from BW are uploaded. Some moves got updated animation in B2W2... most of these are static (an example being Psychic or Flare Blitz), not sure if we got all the moves with updated animations, though. Marked +-+-+ (talk) 09:10, 7 July 2013 (UTC)

Maps

I'd love to have some help getting map images ready for the Generation V games, but enabling to do it requires some level of discussion regarding emulation. If there's some place else you'd rather discuss it, lemme know. --GuyPerfect (talk) 18:50, 14 July 2013 (UTC)