Before uploading any images taken from Nintendo 3DS games, please take a moment to read this message.
Got a spare minute? The Archives need some love. See the to-do list to find a way to help.
If you upload a new image make sure you name and categorize it properly. If in doubt, ask an admin or see our FAQ page.

User talk:Kogoro

From Bulbagarden Archives
Revision as of 02:29, 29 September 2014 by TotalPotato (talk | contribs)
Jump to: navigation, search
Bulbagarden Archives bulb.png This talk page is for Bulbagarden Archives discussions ONLY. For Bulbapedia and Bulbanews; please use the appropriate talk page, or you may e-mail your comments/questions to me. Contact details may be found on my user page.

Talk page status
(66,846 bytes, 65% filled)
October 2008 - August 2014

Sorry about that

For some reason the image wasn't appearing any differently to me but just now updated, sorry. AshKetchumNo.1 00:49, 2 August 2014 (UTC)

HGSS back sprites

Technically, we can animate them, since if your leading Pokémon is out of its Poké Ball (which is almost all the time; it rarely returns to its Poké Ball), it simply appears from the edge of screen and the animation is normally played (while Poké Balls "color" the sprite). Visible here.Eridanus (talk) 08:11, 6 August 2014 (UTC)

Animating HGSS back sprites isn't really a high priority at this time. But if someone has to time to kill on it, they're free to do so. - Kogoro - Talk to me - 02:30, 26 August 2014 (UTC)

Sugimori art concerns

I left this on Archaic's page before I realized that this belongs on yours more, but i'm still not sure if you are the right person to go to, since this applies to bulbapedia in addition to the archives, but staff page says the council you are in "define Bulbagaden Archives policy and style", so... yeah. Sorry for asking both of you, I previously was asked to not do that because it requires all parties to get together, but I really think you could probably answer better then archaic.

I have some concerns/questions regarding the polciy of the site with sugimori artwork, and hosted files in general. Apparently, at some point, it was decided that all images could not exceed 1000x1000 pixels, and I was wondering what the logic of that was. The older, higher res versions of files are still available via file history, so server concerns cannot be the issue at hand.

Furthermore, a great deal of the sugimori art is miscolored, and requires color correction.

Lastly, I am troubled by the fact that , and , which currently shows their BW2 art, is the same file that had their BW art, and the file was just updated with the totally distinct piece of artwork. New files should have been uploaded, and I don't see why only the BW2 art is used in the infobxes, vs. rotating betweeen it and the BW art.

If you could respond to any of this, I would really appreciate that Jabberwockxeno (talk) 02:50, 7 August 2014 (UTC)

As I am currently both the Bulbapedia Editor-in-Chief and the head of the Bulbagarden Archives, I am certainly the correct person to go to.
Current policy dictates a general file dimension limit of 1280×1280 pixels, this is in place for multiple reasons including (but not limited to); managing reasonable file sizes, reducing server load from exceptionally large images, and to try and be somewhat respective of fair use.
Files uploaded in the last couple of years should not have incorrect coloration in any way, as they have come directly from Nintendo press releases & other official sources. Older images may have color issues, however.
As for file names, the default files "###Name.png" is always the most recent artwork, while past artwork is transferred to a different filename: Snivy, Tepig, Oshawott. The species infobox exclusively uses the most recent artwork as unnecessary use of switch/if parser statements negatively impact the server. Each species article contains two links directing to their Archives category, one directly underneath the artwork in the infobox, and another underneath the sprite box.
I hope that covers everything. If you have any other questions or concerns, feel free to let me know. - Kogoro - Talk to me - 06:15, 7 August 2014 (UTC)

Jr Admin icon disappearance

The Junior Admin icon isn't showing up on the recent changes next to the name of the Junior Admins even though it was in the coding. The icon is visible on the Bulbapedia side. Pattyman (talk) 04:56, 12 August 2014 (UTC)

Fixed. - Kogoro - Talk to me - 05:30, 12 August 2014 (UTC)

XY images

Hi, I have a 3DS capture board, and I'd like to upload some images to the archives. I was thinking of uploading some images of moves to begin with. I'm not autoconfirmed yet, but I understand that I should get permission from a member of staff before uploading XY images to the site. That being said, I'd like to ask your permission to do so (when the system allows me to upload images). I'm willing to provide proof of my capture board. --TotalPotato (talk) 02:02, 10 September 2014 (UTC)

As you're aware, we do have to ask for proof of the capture device ownership. If you could provide a screenshot of a Bunnelby with your username as its nickname, we can then move onto granting permissions. Thank you for your interest in assisting with XY uploads. - Kogoro - Talk to me - 22:05, 11 September 2014 (UTC)
Here you go! Bunnelby screenshot --TotalPotato (talk) 22:43, 11 September 2014 (UTC)
Looks good, you're clear for uploading XY images. I'll give you the manual approval usergroup shortly. - Kogoro - Talk to me - 04:48, 13 September 2014 (UTC)
Scratch that, it appears you're autoconfirmed already. You're clear to upload. - Kogoro - Talk to me - 04:49, 13 September 2014 (UTC)

XY move screenshots

Hello. I have recently acquired screen capture quality images of moves from XY. These images, however, are not from my own capture device, as I don't have one, nor were they taken from a Pokémon fansite. They are from YouTube videos that use this device. I was contacted by Eridanus after I uploaded one of those pictures, but he was unsure of the legality of this method, so I would like to know whether or not I should get rid of all the pictures. Seantham (talk) 23:14, 11 September 2014 (UTC)

As YouTube videos are "owned" by their uploader, images from such videos shouldn't be uploaded without the video uploader's approval. - Kogoro - Talk to me - 04:48, 13 September 2014 (UTC)

Hydro Pump move

According to TotalPotato, we had ORAS Hydro Pump for Water Gun. It seems to be different from what was uploaded for the XY one. Eridanus (talk) 13:20, 22 September 2014 (UTC)

I'll have a talk with SnorlaxMonster regarding the image, as he was the one who originally uploaded it as Water Gun. - Kogoro - Talk to me - 16:05, 22 September 2014 (UTC)
After talking with SnorlaxMonster regarding the image, we're going to wait until ORAS releases to be sure that the move shown is going to be Hydro Pump or not. - Kogoro - Talk to me - 05:26, 23 September 2014 (UTC)
I have two reasons for believing that the move was Hydro Pump rather than Water Gun. In the video trailer from which the screenshot was taken, the move sounded very similar to how Hydro Pump sounds in X/Y. Also, the video showed Treecko using Energy Ball and Torchic using Flamethrower, both of which are the starters' final level-up moves. Mudkip using Hydro Pump would follow this pattern. It's not conclusive, but I'm convinced that the move shown in the video has to be Hydro Pump. --TotalPotato (talk) 01:21, 24 September 2014 (UTC)

XY Sprite size

While I realize that the expansive size of the XY sprites being uploaded is due to huge Pokémon such as Kyogre, most XY sprites have a load of blank space that makes resizing them unwieldy. At 100px, characters such as Pikachu are hardly noticeable. Keeping them at normal size, on the other hand, stretch out templates more than they are designed to handle. Are there plans to use the XY sprites outside of the (Pokémon) pages? - Chosen of Mana 13:01, 25 September 2014 (UTC)

That template is going to be replaced for Gen VI events, so there's no need to worry there. As for using the models outside the species pages, that's currently undecided. The models, thanks to wide & tall models like Kyogre & Rayqyaza, aren't really going to work well for much more than reference material. - Kogoro - Talk to me - 03:35, 27 September 2014 (UTC)

Teleport outside of battle in XY

A still image of Teleport used outside of battle in XY doesn't really show anything, so I've attempted to make an animated PNG of the move. I managed to get the file size down to 2.21 MB, but I have a concern. Most XY move images on the main site are compressed from 400x240 to 300x180 px so not to stretch the infobox, but I haven't been also to resize the png without making the file larger (I think it came out at over 4 MB when I tried it), and I believe I read somewhere that if an animated png is resized on the site, it no longer shows as an animated image.

Basically, I'm not sure whether or not the APNG is suitable. Here it is for your consideration: Teleport OW --TotalPotato (talk) 18:26, 27 September 2014 (UTC)

Mind if I see the original animated file? Masatoshi talk 05:29, 28 September 2014 (UTC)
Sure! Here it is: Teleport OW video --TotalPotato (talk) 11:48, 28 September 2014 (UTC)
Do you have the video without artifacts? It seems to have low quality, so I'd like to see it with normal quality, if possible. Masatoshi talk 19:49, 28 September 2014 (UTC)
The only thing I did to the original video was trim its length. As far as I know, I didn't lower the quality. It was recorded in 240p (the resolution of the 3DS's top screen), which might be why it looks bad in the online preview. On the off-chance I accidentally reduced the quality, here's the untrimmed video. --TotalPotato (talk) 20:15, 28 September 2014 (UTC)
Are you able to record both screens and not just the top screen? If so, I'd like you to try and record the teleporting animation again, please. I ask this because I saw recordings with both screens, with their quality being in 360p. Masatoshi talk 20:32, 28 September 2014 (UTC)
Ah, it turns out that when I recorded the video, the capture software was using a codec to compress it a little. Changing the quality setting in the codec from 85 to 100 produced this APNG (2.67 MB) and this video. --TotalPotato (talk) 22:09, 28 September 2014 (UTC)
It looks a bit better than before, but it still has some artifacts. Can you try recording both screens? We're trying to aim for a 360p video in here, that might help with the quality. Masatoshi talk 23:19, 28 September 2014 (UTC)
I don't understand why you're aiming for 360p. The top screen is 240 pixels tall, and the site does not artificially enlarge move animations from other gens purely to achieve a benchmark. I think the codec was, once again, the problem, and I feel confident that this video should be of the quality you're looking for. If not, here's a video of both screens. Thank you for your patience - as you can tell, I'm not too well versed in creating high quality videos! --TotalPotato (talk) 02:29, 29 September 2014 (UTC)