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File talk:Whitecity.jpg: Difference between revisions

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[[User:IIMarckus|IIMarckus]] ([[User talk:IIMarckus|talk]]) 23:28, 20 April 2016 (UTC)
[[User:IIMarckus|IIMarckus]] ([[User talk:IIMarckus|talk]]) 23:28, 20 April 2016 (UTC)
:* It's only drawback is that [[:File:Whitecity.jpg]] is too small.
:* This is the correct scale because of how the {{bp|Nintendo 64}} works internally. The image was taken using a [https://tcrf.net/Help:Contents/Taking_Screenshots#Nintendo_64 special pixel-accurate plug-in] free of artifacting produced by other emulator graphics plug-ins. Sure [[:File:White City.png]] has some blurry areas, but if you look closely enough, what the {{bp|Magnemite}} can surround seems to be really sharp and not blurry or pixelated, which would happen in the case of enlarging a file bigger than its actual size. Is the N64 enlarging data that is originally 320x237 to 640x474 and overlaying more detailed versions of the nine visit-able areas?
:* JPEG files in a N64 game? That is very odd to me. Provide evidence or the utility/technique used please. I'm not at all familiar on the ROM's file structure and data composition.
:Ultimately, I'm undecided what is the better image; a game rip or a screenshot. I need some more people experienced with ROM hacking {{bp|Pokémon Stadium 2}} before I can consider removal. For now, the PNG will stand on {{bp|White City}} until we can get this resolved (unless a moderator has objections). Or should we have both images? --[[User:Wildgoosespeeder|Wildgoosespeeder]] ([[User talk:Wildgoosespeeder|talk]]) 06:32, 21 April 2016 (UTC)

Revision as of 06:32, 21 April 2016

Deletion request is unnecessary

The deletion request for this image is incorrect for a number of reasons.

  • The image contains no user interface elements, because it was ripped from the game. The proposed replacement is a screenshot that has extra user interface elements including the text box and the Magneton cursor.
  • The proposed replacement is scaled 2×. This image is the original size.
  • This JPEG has not been recompressed. It is stored in the game internally in JPEG format and was ripped byte‐for‐byte. Converting to PNG gains nothing.

IIMarckus (talk) 23:28, 20 April 2016 (UTC)

  • It's only drawback is that File:Whitecity.jpg is too small.
  • This is the correct scale because of how the Nintendo 64 works internally. The image was taken using a special pixel-accurate plug-in free of artifacting produced by other emulator graphics plug-ins. Sure File:White City.png has some blurry areas, but if you look closely enough, what the Magnemite can surround seems to be really sharp and not blurry or pixelated, which would happen in the case of enlarging a file bigger than its actual size. Is the N64 enlarging data that is originally 320x237 to 640x474 and overlaying more detailed versions of the nine visit-able areas?
  • JPEG files in a N64 game? That is very odd to me. Provide evidence or the utility/technique used please. I'm not at all familiar on the ROM's file structure and data composition.
Ultimately, I'm undecided what is the better image; a game rip or a screenshot. I need some more people experienced with ROM hacking Pokémon Stadium 2 before I can consider removal. For now, the PNG will stand on White City until we can get this resolved (unless a moderator has objections). Or should we have both images? --Wildgoosespeeder (talk) 06:32, 21 April 2016 (UTC)