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File talk:Whitecity.jpg: Difference between revisions

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[[User:IIMarckus|IIMarckus]] ([[User talk:IIMarckus|talk]]) 23:28, 20 April 2016 (UTC)
[[User:IIMarckus|IIMarckus]] ([[User talk:IIMarckus|talk]]) 23:28, 20 April 2016 (UTC)
:* It's only drawback is that [[:File:Whitecity.jpg]] is too small.
:* This is the correct scale because of how the {{bp|Nintendo 64}} works internally. The image was taken using a [https://tcrf.net/Help:Contents/Taking_Screenshots#Nintendo_64 special pixel-accurate plug-in] free of artifacting produced by other emulator graphics plug-ins. Sure [[:File:White City.png]] has some blurry areas, but if you look closely enough, what the {{bp|Magnemite}} can surround seems to be really sharp and not blurry or pixelated, which would happen in the case of enlarging a file bigger than its actual size. Is the N64 enlarging data that is originally 320x237 to 640x474 and overlaying more detailed versions of the nine visit-able areas?
:* JPEG files in a N64 game? That is very odd to me. Provide evidence or the utility/technique used please. I'm not at all familiar on the ROM's file structure and data composition.
:Ultimately, I'm undecided what is the better image; a game rip or a screenshot. I need some more people experienced with ROM hacking {{bp|Pokémon Stadium 2}} before I can consider removal. For now, the PNG will stand on {{bp|White City}} until we can get this resolved (unless a moderator has objections). Or should we have both images? --[[User:Wildgoosespeeder|Wildgoosespeeder]] ([[User talk:Wildgoosespeeder|talk]]) 06:32, 21 April 2016 (UTC)