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User talk:TehPerson

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Welcome to the Bulbagarden Archives, TehPerson!
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Thank you, and have a good time uploading here!
  Chosen of Mana 00:33, 1 August 2012 (UTC)  
 
 
 
 
 
 
 
 

Animated PNG's

Please upload animated PNG's with correct speed and please add "anipng" to its summary--Gaspershut (talk) 02:26, 5 August 2012 (UTC)

Also, remember that some Pokémon received new animation in the sequels, like Oshawott. Marked +-+-+ (talk) 11:41, 8 August 2012 (UTC)

XY and ORAS artwork

Hello there, I have noticed that you have been uploading many pieces of artwork from XY and ORAS. Might you let us know how you are obtaining these artwork images, especially the ones from ORAS? Thank you. - Kogoro - Talk to me - 18:56, 26 October 2014 (UTC)

Project Pokemon recently datamined the demo and posted the dump. These images are pretty much all over the web now. https://imgur.com/a/Rjd5E TehPerson (talk) 19:01, 26 October 2014 (UTC)
Information from the demo datamining is not permitted on Bulbapedia or the Bulbagarden Archives. The images will be deleted. - Kogoro - Talk to me - 19:02, 26 October 2014 (UTC)
All right then. But at least you can keep the artworks that have been used in the demo, since Nintendo had already officially released them. TehPerson (talk) 19:07, 26 October 2014 (UTC)

Gabby and Ty

My apologies, I didn't know we already had it. Drake Clawfang (talk) 04:32, 5 December 2014 (UTC)

3D models

Why you don't make the 3D models like Gaspershut? miss the models of Brendan, May, Wally, Maxie, Archie, Steven and Zinnia? in 400x192 like Kalos models? --HoopsterJohn (talk) 17:35, 28 December 2014 (UTC)

Overworld models

Please stop uploading overworld models from XYORAS and SMUSUM. I have been working on getting them for over a year and have most of them ready, but have been waiting on certain things from staff before they are uploaded. Lady Ariel (talk) 02:30, 2 February 2018 (UTC)

Sprites for 3DS games

Just want to let you know the images for the 3DS games aren't supposed to be animated, since the full size for them is going to be way too large. Also one other thing too, not sure how you are getting the sprites but I have been planning on getting the full size images of them (I have just been busy with a lot of other stuff from the games). Viewing the models in Ohana or SPICA and getting images that way isn't the proper way of getting them, since it creates a lot of bad spots all over them that shouldn't be there (caused by the way the software lights them). They should be imported into 3D modeling software and gotten that way. If you would like more information about how to get them the proper way please let me know and I can get you started. Lady Ariel (talk) 19:52, 26 August 2018 (UTC)

I've been exporting them to Photoshop, which lets me tune the lighting so that it's now more consistent with the game. A few previous versions I've noticed had lighting issues, so I'm working on fixing that. TehPerson (talk) 22:11, 26 August 2018 (UTC)

Yeah the files should be exported to .dae and imported into blender, the camera should be then adjusted to fill as much space as possible (I have a template I use so it only takes a couple minutes), then the image should be rendered. The lighting in-game changes, so its best if no lighting is used (like all the other 3D models that have been uploaded). Nothing in Photoshop is required. Lady Ariel (talk) 22:38, 26 August 2018 (UTC)
I use Photoshop instead of Blender for the lighting changes. Default camera already in place, and then I export the sequence of .png, and string them together for an animation. TehPerson (talk) 00:05, 27 August 2018 (UTC)