User talk:Chalkwriter: Difference between revisions
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Could you at one point do gen V sprites?<span style="color:#3FA9D0;">—★</span>[[User:Pika3323|<span style="color:yellow;">Pika</span>]][[User Talk:Pika3323|<span style="color:orange;"><sup>3323</sup></span>]] 19:04, 3 April 2011 (UTC) | Could you at one point do gen V sprites?<span style="color:#3FA9D0;">—★</span>[[User:Pika3323|<span style="color:yellow;">Pika</span>]][[User Talk:Pika3323|<span style="color:orange;"><sup>3323</sup></span>]] 19:04, 3 April 2011 (UTC) | ||
:Not for the moment. I think one project at a time is quite good (at the moment I'm handling Diamond sprites). I might do sometime, but or now I think I'll stick with sprites that I can handle easily (and anyway, I'm not good with the sprites that bulge (i.e. {{p|Caterpie}})). --[[User:Chalkwriter|Chalkwriter]] 18:53, 4 April 2011 (UTC) |
Revision as of 18:53, 4 April 2011
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Hey
Thank you for your help here, but I'd like you point out some stuff you did wrong.
- The name of the move (Defence), should be Defense.
- The filename shouldn't include any hint on being an animated .png, that should be left off for the summaries.
- Tackel, should be Tackle.
- The file and animation is referring to the move known as Defense Curl...
- I assume you used Gameboy Color instead of Real Color, please use the latter as it uses, well... real colors, more accurate to what I'd want to see.
- Also, you're using no$gba, I'd recommend you using DeSmuME, as it gives a more accurate emulation, you might want to check my contributions and compare them to your image, you'll see that they have no black lines that make the file lower in quality.
- The animation is a bit too fast, not to mention you forgot it's a status move, and as such, the animation should contain the message after the animation ([Pokémon]'s Defense/Attack/etc. rose! or related).
- You should also add a pause between:
- First frame (I use 300ms for Generation IV)
- Last frame before the animation sequence begins (~300ms)
- Last frame (~500ms)
- You should also add a pause between:
- If you're using the JAPNG Editor (I'm more than sure), you should add one of the middle frames, on where Geodude is already performing Defense Curl, so users that have other browser, not being Firefox, are able to see what the move looks like, it's a very iomportant step you gotta take.
- Instead of using English versions of {{bp|Pokémon Diamond and Pearl Versions|Diamond and Pearl}}, use {{game|Diamond and Pearl|s}}, the result will be the same, but faster. Also, avoid using English versions of, thanks.
Anything else you may want to know, you may check this FAQ, or you might ask me, I'll be glad to help.
Also, I'm sorry, but I'll have to delete that picture and upload a better version, I just hope you remember this for the next time. :P Masatoshitalk 06:01, 19 March 2011 (UTC)
- Thanks, at least I know now.--Chalkwriter 12:30, 19 March 2011 (UTC)
About Geodude before you say anything...
Sorry. The darn thing didn't seem to animate first time and so I uploaded it again to see if it would work again.--Chalkwriter 20:36, 20 March 2011 (UTC)
Animated sprites
Could you at one point do gen V sprites?—★Pika3323 19:04, 3 April 2011 (UTC)
- Not for the moment. I think one project at a time is quite good (at the moment I'm handling Diamond sprites). I might do sometime, but or now I think I'll stick with sprites that I can handle easily (and anyway, I'm not good with the sprites that bulge (i.e. Caterpie)). --Chalkwriter 18:53, 4 April 2011 (UTC)