Uploads by Pokechu22
This special page shows all uploaded files.
| Date | Name | Thumbnail | Size | Description | Versions |
|---|---|---|---|---|---|
| 01:29, 29 June 2014 | Gen1TilesetNumEquiv.png (file) | 4 KB | The numeric equivalent of the tiles in generation one. I'm going to manually edit this description so that I can use preview. | 1 | |
| 00:43, 3 May 2014 | InvertedSprites3.png (file) | 3 KB | Third of three images showing the inverted (scrambled/reversed) sprites after encountering a {{bp|Glitch Pokémon}}. Category: Glitches | 1 | |
| 00:43, 3 May 2014 | InvertedSprites2.png (file) | 3 KB | Second of three images showing the inverted (scrambled/reversed) sprites after encountering a {{bp|Glitch Pokémon}}. Category: Glitches | 1 | |
| 00:42, 3 May 2014 | InvertedSprites1.png (file) | 2 KB | First of three images showing the inverted (scrambled/reversed) sprites after encountering a {{bp|Glitch Pokémon}}. Category: Glitches | 1 | |
| 00:37, 13 March 2014 | YGlitchDexF4 P3.png (file) | ![]() |
3 KB | {{Glitchdex|♂ p ゥ}} Page 3 of 3. This is how it appears on the VBA-M; may vary by setup. In addition, these numbers NEVER fill in, even if crashing is disabled. (Actual dex has a "infinite" number of pages like this, but infinite files wouldn't... | 1 |
| 00:34, 13 March 2014 | YGlitchDexF4 P2.png (file) | ![]() |
3 KB | {{Glitchdex|4, ゥァ (DD)}} Page 2 of 3. This is how it appears on the VBA-M; may vary by setup. In addition, these numbers NEVER fill in, even if crashing is disabled. (Actual dex has a "infinite" number of pages like this, but infinite files wou... | 1 |
| 00:33, 13 March 2014 | YGlitchDexF4 P1.png (file) | ![]() |
1 KB | {{Glitchdex|4, ゥァ (DD)}} Page 1 of 3. This is how it appears on the VBA-M; may vary by setup. In addition, these numbers NEVER fill in, even if crashing is disabled. | 1 |
| 00:21, 13 March 2014 | YGlitchF4 b.png (file) | ![]() |
772 bytes | {{glitchsprite|♂ p ゥ|back=yes}} | 1 |
| 00:18, 13 March 2014 | YGlitchF4.png (file) | ![]() |
2 KB | {{glitchsprite|♂ p ゥ}} Might be backwards as I got this from the Pokédex entry, not a clean wild battle. | 1 |
| 00:08, 13 March 2014 | YGlitchNameF4.png (file) | 372 bytes | {{glitchname|♂ p ゥ}} Might not actually be used since this name is (partially) representable in Unicode, but it is helpful to have. | 1 | |
| 22:37, 1 March 2014 | GSGlitchDexFF Page6.png (file) | ![]() |
2 KB | {{glitchdex|????? (FF)|?????, hex FF (decimal 255), in gold/silver}} (Page 6 of 6) <!--GSGlitchDex + Hex + _Page + Pagenum--> | 1 |
| 22:36, 1 March 2014 | GSGlitchDexFF Page5.png (file) | ![]() |
2 KB | {{glitchdex|????? (FF)|?????, hex FF (decimal 255), in gold/silver}} (Page 5 of 6) <!--GSGlitchDex + Hex + _Page + Pagenum--> | 1 |
| 22:34, 1 March 2014 | GSGlitchDexFF Page4.png (file) | ![]() |
1 KB | {{glitchdex|????? (FF)|?????, hex FF (decimal 255), in gold/silver}} (Page 4 of 6) <!--GSGlitchDex + Hex + _Page + Pagenum--> | 1 |
| 22:32, 1 March 2014 | GSGlitchDexFF Page3.png (file) | ![]() |
1 KB | {{glitchdex|????? (FF)|?????, hex FF (decimal 255), in gold/silver}} (Page 3 of 6) <!--GSGlitchDex + Hex + _Page + Pagenum--> | 1 |
| 22:30, 1 March 2014 | GSGlitchDexFF Page1 Page2.png (file) | ![]() |
412 bytes | {{glitchdex|????? (FF)|?????, hex FF (decimal 255), in gold/silver}} (Page 1 and 2 of 6)<br> The game shows two blank screens on which you must press a. I'm uploading them both in the same file. <!--GSGlitchDex + Hex + _Page + Pagenum--> | 1 |
| 22:25, 1 March 2014 | GSGlitchDexFE Page2.png (file) | ![]() |
3 KB | {{glitchdex|????? (FE)|?????, hex FE (decimal 254), in gold/silver}} (Page 2 of 2) Of note that this isn't an actual Pokédex entry; it instead gives a glitch-dimension reset. This "Page 2" is really the title screen. <!--GSGlitchDex + Hex + _Page +... | 1 |
| 22:22, 1 March 2014 | GSGlitchDexFE Page1.png (file) | ![]() |
466 bytes | {{glitchdex|????? (FC)|?????, hex FC (decimal 252), in gold/silver}} (Page 1 of 2) Of note that this isn't an actual Pokédex entry; it instead gives a glitch-dimension reset. <!--GSGlitchDex + Hex + _Page + Pagenum--> | 1 |
| 22:15, 1 March 2014 | GSGlitchDexFC Page2.png (file) | ![]() |
1 KB | {{glitchdex|????? (FC)|?????, hex FC (decimal 252), in gold/silver}} (Page 2 of 2) <!--GSGlitchDex + Hex + _Page + Pagenum--> | 1 |
| 22:13, 1 March 2014 | GSGlitchDexFC Page1.png (file) | ![]() |
915 bytes | {{glitchdex|????? (FC)|?????, hex FC (decimal 252), in gold/silver}} (Page 1 of 2) <!--GSGlitchDex + Hex + _Page + Pagenum--> | 1 |
| 21:46, 1 March 2014 | GSGlitchDex00 Page2.png (file) | ![]() |
1 KB | {{glitchdex|????? (00)|?????, hex 00, in gold/silver}} (Page 2 of 2) | 1 |
| 21:43, 1 March 2014 | GSGlitchDex00 Page1.png (file) | ![]() |
917 bytes | {{glitchdex|????? (00)|?????, hex 00, in gold/silver}} (Page 1 of 2) | 1 |
| 03:11, 23 February 2014 | YGlitch 193 b.png (file) | ![]() |
415 bytes | {{Glitchsprite|♀ .}} | 1 |
| 02:54, 23 February 2014 | YGlitchNameC1.png (file) | 236 bytes | Non-blurry and using the normal texture, Pikachu. (Odish has a different sprite and changes the name, it appears). Also resized it to 40*8, to allow for spacing. (The period character) | 4 | |
| 23:28, 21 February 2014 | Missingno glitch walking players.png (file) | ![]() |
2 KB | A new version which is a actual screenshot. This is my first upload, so I'm not 100% sure how to do this. | 2 |

















