Uploads by Pokechu22

This special page shows all uploaded files.

File list
Date Name Thumbnail Size Description Versions
01:29, 29 June 2014 Gen1TilesetNumEquiv.png (file) 4 KB The numeric equivalent of the tiles in generation one. I'm going to manually edit this description so that I can use preview. 1
00:43, 3 May 2014 InvertedSprites3.png (file) 3 KB Third of three images showing the inverted (scrambled/reversed) sprites after encountering a {{bp|Glitch Pokémon}}. Category: Glitches‏‎ 1
00:43, 3 May 2014 InvertedSprites2.png (file) 3 KB Second of three images showing the inverted (scrambled/reversed) sprites after encountering a {{bp|Glitch Pokémon}}. Category: Glitches‏‎ 1
00:42, 3 May 2014 InvertedSprites1.png (file) 2 KB First of three images showing the inverted (scrambled/reversed) sprites after encountering a {{bp|Glitch Pokémon}}. Category: Glitches‏‎ 1
00:37, 13 March 2014 YGlitchDexF4 P3.png (file) 3 KB {{Glitchdex|♂ p ゥ}} Page 3 of 3. This is how it appears on the VBA-M; may vary by setup. In addition, these numbers NEVER fill in, even if crashing is disabled. (Actual dex has a "infinite" number of pages like this, but infinite files wouldn't... 1
00:34, 13 March 2014 YGlitchDexF4 P2.png (file) 3 KB {{Glitchdex|4, ゥァ (DD)}} Page 2 of 3. This is how it appears on the VBA-M; may vary by setup. In addition, these numbers NEVER fill in, even if crashing is disabled. (Actual dex has a "infinite" number of pages like this, but infinite files wou... 1
00:33, 13 March 2014 YGlitchDexF4 P1.png (file) 1 KB {{Glitchdex|4, ゥァ (DD)}} Page 1 of 3. This is how it appears on the VBA-M; may vary by setup. In addition, these numbers NEVER fill in, even if crashing is disabled. 1
00:21, 13 March 2014 YGlitchF4 b.png (file) 772 bytes {{glitchsprite|♂ p ゥ|back=yes}} 1
00:18, 13 March 2014 YGlitchF4.png (file) 2 KB {{glitchsprite|♂ p ゥ}} Might be backwards as I got this from the Pokédex entry, not a clean wild battle. 1
00:08, 13 March 2014 YGlitchNameF4.png (file) 372 bytes {{glitchname|♂ p ゥ}} Might not actually be used since this name is (partially) representable in Unicode, but it is helpful to have. 1
22:37, 1 March 2014 GSGlitchDexFF Page6.png (file) 2 KB {{glitchdex|????? (FF)|?????, hex FF (decimal 255), in gold/silver}} (Page 6 of 6) <!--GSGlitchDex + Hex + _Page + Pagenum--> 1
22:36, 1 March 2014 GSGlitchDexFF Page5.png (file) 2 KB {{glitchdex|????? (FF)|?????, hex FF (decimal 255), in gold/silver}} (Page 5 of 6) <!--GSGlitchDex + Hex + _Page + Pagenum--> 1
22:34, 1 March 2014 GSGlitchDexFF Page4.png (file) 1 KB {{glitchdex|????? (FF)|?????, hex FF (decimal 255), in gold/silver}} (Page 4 of 6) <!--GSGlitchDex + Hex + _Page + Pagenum--> 1
22:32, 1 March 2014 GSGlitchDexFF Page3.png (file) 1 KB {{glitchdex|????? (FF)|?????, hex FF (decimal 255), in gold/silver}} (Page 3 of 6) <!--GSGlitchDex + Hex + _Page + Pagenum--> 1
22:30, 1 March 2014 GSGlitchDexFF Page1 Page2.png (file) 412 bytes {{glitchdex|????? (FF)|?????, hex FF (decimal 255), in gold/silver}} (Page 1 and 2 of 6)<br> The game shows two blank screens on which you must press a. I'm uploading them both in the same file. <!--GSGlitchDex + Hex + _Page + Pagenum--> 1
22:25, 1 March 2014 GSGlitchDexFE Page2.png (file) 3 KB {{glitchdex|????? (FE)|?????, hex FE (decimal 254), in gold/silver}} (Page 2 of 2) Of note that this isn't an actual Pokédex entry; it instead gives a glitch-dimension reset. This "Page 2" is really the title screen. <!--GSGlitchDex + Hex + _Page +... 1
22:22, 1 March 2014 GSGlitchDexFE Page1.png (file) 466 bytes {{glitchdex|????? (FC)|?????, hex FC (decimal 252), in gold/silver}} (Page 1 of 2) Of note that this isn't an actual Pokédex entry; it instead gives a glitch-dimension reset. <!--GSGlitchDex + Hex + _Page + Pagenum--> 1
22:15, 1 March 2014 GSGlitchDexFC Page2.png (file) 1 KB {{glitchdex|????? (FC)|?????, hex FC (decimal 252), in gold/silver}} (Page 2 of 2) <!--GSGlitchDex + Hex + _Page + Pagenum--> 1
22:13, 1 March 2014 GSGlitchDexFC Page1.png (file) 915 bytes {{glitchdex|????? (FC)|?????, hex FC (decimal 252), in gold/silver}} (Page 1 of 2) <!--GSGlitchDex + Hex + _Page + Pagenum--> 1
21:46, 1 March 2014 GSGlitchDex00 Page2.png (file) 1 KB {{glitchdex|????? (00)|?????, hex 00, in gold/silver}} (Page 2 of 2) 1
21:43, 1 March 2014 GSGlitchDex00 Page1.png (file) 917 bytes {{glitchdex|????? (00)|?????, hex 00, in gold/silver}} (Page 1 of 2) 1
03:11, 23 February 2014 YGlitch 193 b.png (file) 415 bytes {{Glitchsprite|♀ .}} 1
02:54, 23 February 2014 YGlitchNameC1.png (file) 236 bytes Non-blurry and using the normal texture, Pikachu. (Odish has a different sprite and changes the name, it appears). Also resized it to 40*8, to allow for spacing. (The period character) 4
23:28, 21 February 2014 Missingno glitch walking players.png (file) 2 KB A new version which is a actual screenshot. This is my first upload, so I'm not 100% sure how to do this. 2