Got a spare minute? The Archives need some love. See the to-do list to find a way to help.
If you upload a new image make sure you name and categorize it properly. If in doubt, ask an admin or see our FAQ page.

User talk:Chalkwriter: Difference between revisions

From Bulbagarden Archives
Jump to navigationJump to search
m
Line 59: Line 59:


Hey, how are you doing the gen IV animated sprites?  I might be able to help out if you want. --[[User:Jdthebud|Jdthebud]] 03:49, 19 November 2011 (UTC)
Hey, how are you doing the gen IV animated sprites?  I might be able to help out if you want. --[[User:Jdthebud|Jdthebud]] 03:49, 19 November 2011 (UTC)
:Generation IV sprite animations can be split down into two different images (e.g. one image with a raised arm and the next image with a lowered one; [[:File:Spr_4d_492.png|this]] is a good example). From there they can be modified (they can be moved, stretched etc.). Provided that the two poses are good quality, and you have a recording of the animation (the way I record it is by using the Desmume in-built recorder when I check the status of the Pokémon). DO NOT use NO$GBA as any animation with the frame being stretched doesn't come out right.
:While Desmume does have good quality, it is not perfect and so you will want to get the two sprite images from somewhere else (Gen IV sprites should fit into and 80x80 box, unless the animation won't fit, like [[:File:Spr_4d_486.png|this one]]. Then you need to open your paint program (I use Serif Photoplus 10) and insert the two key images as different layers. Then, add a frame of the default image at the front for those people that use a browser that doesn't support the anipng format. After that, you can manipulate the image (use the move tool, deform tool etc.) so that it follows the recorded animation (as an aside, I normally have to first flip the recorded image and then delete every second frame because Serif frames have a default speed of 50ms per frame wihle the recording has a speed of 16/17ms per frame.
:Export your new animation in .gif format. Check that the background is transparent, and that everything goes as you expect. Then use [http://gif2apng.sourceforge.net/ this tool] to convert it into an anipng image (note that it will have .png as an extension). Then upload it (you may have to refresh the page a number of times before it animates) and add the {{template|anipng}} template. After that, I like to go back and recolour the animation to turn it into it's shiny colours, and then upload that under the shiny version of the sprite.
:And that's all there is to it. If you want somewhere to start, I have left the Platinum/HGSS sprites alone and so you could work on those if you want something to do. Other than that, if you have any questions, please feel free to ask.--[[User:Chalkwriter|<span style="color:green">Chalk</span>]][[User talk:Chalkwriter|<span style="color:red">writer</span>]] 15:35, 19 November 2011 (UTC)
405

edits

Navigation menu