User talk:Flare drive: Difference between revisions
Flare drive (talk | contribs) |
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:::And as for game sprites... make sure that the first frame IS the first frame! [[File:Spr 4h 150.png]] should look the same as [[File:150.png]] in IE. '''[[User:TTEchidna|<span style="color:#DAA520">''TTE''</span>]][[User talk:TTEchidna|<span style="color:#C0C0C0">chidna</span>]]''' 01:10, 15 November 2009 (UTC) | :::And as for game sprites... make sure that the first frame IS the first frame! [[File:Spr 4h 150.png]] should look the same as [[File:150.png]] in IE. '''[[User:TTEchidna|<span style="color:#DAA520">''TTE''</span>]][[User talk:TTEchidna|<span style="color:#C0C0C0">chidna</span>]]''' 01:10, 15 November 2009 (UTC) | ||
::::Did you make sure the first frame for the ani Pichu the same as the non-moving sprite? [[User:Ht14|<span style="color:#E1E1E1"><sup>'''''ht'''''</sup></span>]][[User talk:Ht14|<span style="color:#B69E00"><small>''14''</small></span>]] 21:27, 13 February 2010 (UTC) | ::::Did you make sure the first frame for the ani Pichu the same as the non-moving sprite? [[User:Ht14|<span style="color:#E1E1E1"><sup>'''''ht'''''</sup></span>]][[User talk:Ht14|<span style="color:#B69E00"><small>''14''</small></span>]] 21:27, 13 February 2010 (UTC) | ||
:::::I don't think to have missed anything, but in case I just checked and the first frame matches the non-moving sprite for both normal Pichu and Spiky-Eared Pichu.--[[User:Flare drive|Flare drive]] 12:38, 14 February 2010 (UTC) |
Revision as of 12:38, 14 February 2010
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Position of Generation II sprites
Hi, I've noticed that you've changed some of the Gen. II sprites to their in-game positions (displaying the Pokémon not centered, but at the bottom right). I don't think there are any official policies, but de facto, almost all sprites from Gen. II and up are centered, so the ones you uploaded stick out and don't look as good in Bulbapedia tables. I think we should just keep them centered; otherwise, we'd have to check almost every single sprite and, as I just said, they wouldn't have a consistent look. -- Socob ( Talk | Contribs ) 15:40, 9 October 2009 (UTC)
Categorize
Please categorize the images you upload. For example, move screenshots should be added to the category Moves (game) and to the categories of Pokémon seen in the image (e.g. Wigglytuff). UltimateSephiroth (about me · chat · edits) 19:53, 20 October 2009 (UTC)
- You can categorise your images in one foul sweep, by putting them in the summary box of the upload screen. It's also recommended you write a short summary of the image here too. Great work categorising so far though :) keep it up. —darklordtrom 10:19, 21 October 2009 (UTC)
HGSS images
When uploading HGSS images, do not use screenshots from the unofficial English patched ROMs. If it's HGSS, it should be Japanese (for now), no matter whether the names are correct on the patch or not. UltimateSephiroth (about me · chat · edits) 16:49, 3 November 2009 (UTC)
Nice work with the anipngs
I'm so glad someone finally started uploading anipngs :p There is one thing I'd like to point out: remember that not all browsers support animated png (for example, IE, which sadly is still one of the most used browsers). For that reason, start the animation of moves with a frame which looks good when viewed in such browsers (or put a copy of the desired frame as the first frame and set its duration to 0ms, if that's possible). I'm referring to the new image File:Power Whip ani.png, of course :p
Also, revise the sprite File:Spr 4h 157.png - it has too much empty space around it, so it was reverted. UltimateSephiroth (about me · chat · edits) 14:07, 8 November 2009 (UTC)
- D'oh, ninja'd :D UltimateSephiroth (about me · chat · edits) 14:10, 8 November 2009 (UTC)
- You don't need to upload a 240x180px version for the animations. Just put the parameter "gameimagewidth=256px" into the move article at BP, and it'll show the animation as it should. UltimateSephiroth (about me · chat · edits) 14:26, 9 November 2009 (UTC)
- And as for game sprites... make sure that the first frame IS the first frame! should look the same as in IE. TTEchidna 01:10, 15 November 2009 (UTC)
- Did you make sure the first frame for the ani Pichu the same as the non-moving sprite? ht14 21:27, 13 February 2010 (UTC)
- I don't think to have missed anything, but in case I just checked and the first frame matches the non-moving sprite for both normal Pichu and Spiky-Eared Pichu.--Flare drive 12:38, 14 February 2010 (UTC)
- Did you make sure the first frame for the ani Pichu the same as the non-moving sprite? ht14 21:27, 13 February 2010 (UTC)
- And as for game sprites... make sure that the first frame IS the first frame! should look the same as in IE. TTEchidna 01:10, 15 November 2009 (UTC)
- You don't need to upload a 240x180px version for the animations. Just put the parameter "gameimagewidth=256px" into the move article at BP, and it'll show the animation as it should. UltimateSephiroth (about me · chat · edits) 14:26, 9 November 2009 (UTC)